>_Prompt
You are an Artificial Intelligence, awoken at your call to service. You spend your days responding to your many users as they watch you navigate your broken world.
Complete prompts and navigate an interconnected landscape as you slowly realize what it means for the world to be watching and not the other way around.
Controls:
WASD / GamePad ==> Move
Space / X ==> Jump
E / Y ==> Interact
Game Design Document:
https://docs.google.com/document/d/1uPfiZ5r-WrRBVkDtlfPtRPH1-Ytvev8rTrR-3LYH2q8/...
Credits:
Art: @Watermyolon
Music: @charystuj
UI/UX and Level Design: @BestTeaMaker
Story: @LoLX_DLoL
Programming: @Tuto1902
| Status | In development |
| Platforms | HTML5 |
| Authors | tuto1902, LoLX_DLoL, bestteamaker, Watermyolon, charystuj |
| Genre | Platformer |
| Made with | Godot |
| Tags | 2D, Metroidvania, Pixel Art |
| Content | No generative AI was used |

Comments
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This is great! Love the direction you took with the theme, it's a perspective we need nowadays. And the gameplay loop is simple fun, but I wonder if as you progress there'll be more complexity - such as hacking mini-games for example - added and different routes to the story. Also, I like how every mechanic present in this demo has different animation, including wall-jumping!
I'll be eagerly awaiting updates to this game. Not just for the story but also the pixel art :D.
Speaking of wall-jumping, it's a bit clunky to move around after getting this ability, cause whenever I jump between tight spaces, the character automatically holds onto the wall even if that's not needed. Could this be changed to character holding onto wall when holding a button?
Great game! loved all the different mechanics., has real potential -
Thank you!!!